A downloadable supplement

The weary band of adventurers that is slowly, but surely, making their way down The Old Road has began to see larger groups on The Road. Traveling circuses, groups of knights, and recently laid-off factory workers have all been seen. They seem nice enough, or at least not dangerous, but there's always something a bit off about them. Whether it's cold metal where there should be warm flesh, a sentient scarecrow or a man in a cloak standing just a bit too far away and much too tall, these folks are awfully strange. Maybe they'll leave the party alone. Or maybe they could kick off the adventurer's next quest...

Marchers on The Old Road contains the descriptions and goals of six large groups of people walking from one place to another for one reason or another. They all fit into the same Old Road setting as The Windsor Hum, but are relatively setting-neutral (if you don't mind some weird stuff) and have no rules with them, making them perfect for any system. These are intended to be used as random encounters, and meant to be different than your average smaller groups of monsters or NPCs. Art by Scum_artist.

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Marchers On The Old Road 1 MB
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Marchers On The Old Road (Print Version).pdf 67 kB

Comments

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Interesting encounters, but formatting is kind of hard on the eyes.

Would you be able to put together a print-friendly version?

Totally! If you don't mind me asking, what exactly do you mean by print-friendly? Like, white backgrounds or more basic pdf or something different?

I basically mean a 1-2 page doc with just the text and small images. Something easier to reference at the table, stick in a GM binder, you know.

(1 edit)

Hey, sorry for taking a bit! A more plain version has been added! It's two white pages, black text, and without pictures.

No worries! It's absolutely perfect. Thanks